Effet par rang
Texte client anglais conservé. Les variables non résolues ($…) ne sont pas remplacées par des chiffres inventés.
Explosive TrapRang 1/3
275 Mana
Instant
30 sec cooldown
Durée · 20 sec
Place a Fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
MODIFIÉ DEPUIS CLASSIC| Rang | Forever | Classic Era 1.15.9.69722 |
|---|---|---|
| 1 · Niv. 34 | Place a Fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.275 Mana · Instant · 30 sec cooldown | Place a fire trap that explodes when an enemy approaches, causing 105 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
| 2 · Niv. 44 | Place a Fire trap that explodes when an enemy approaches, causing 144 to 194 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.395 Mana · Instant · 30 sec cooldown | Place a fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
| 3 · Niv. 54 | Place a Fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.520 Mana · Instant · 30 sec cooldown | Place a fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
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