Forever Beta

Chain Heal

Chaman · Modifié depuis Classic

Effet par rang

Texte client anglais conservé. Les variables non résolues ($…) ne sont pas remplacées par des chiffres inventés.

Chain HealRang 1/3

260 Mana · 40 yd range

2.5 sec cast

Heals the friendly target for 245 to 282, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

MODIFIÉ DEPUIS CLASSIC
RangForeverClassic Era 1.15.9.69722
1 · Niv. 40Heals the friendly target for 245 to 282, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.260 Mana · 40 yd range · 2.5 sec castHeals the friendly target for 333 to 381, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
2 · Niv. 46Heals the friendly target for 325 to 373, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.315 Mana · 40 yd range · 2.5 sec castHeals the friendly target for 419 to 479, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
3 · Niv. 54Heals the friendly target for 473 to 540, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.405 Mana · 40 yd range · 2.5 sec castHeals the friendly target for 567 to 645, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

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